Rainer

Human Barbarian of the northern wilds

Description:


Male Human Barbarian 9
CN Medium humanoid (human)
Init + 5 ; Senses Perception + 13

DEFENSE
AC 24, touch 13, flat-footed 21 (+ 11 armor, + 3 Dex, – 2 rage); + 3 vs. traps
HP 129 (156 when raged) (6d12 + 30)
Fort + 9, Ref + 6, Will + 4; + 5 vs. cold weather, + 2 vs. fear, + 3 vs. traps
Defensive Abilities improved uncanny dodge (retain Dex bonus to AC even when flat-footed), trap sense + 3
CMB + 14, CMD 27

OFFENSE
Speed 40 ft.
Melee + 1 Large Mighty Cleaving Keen Greatsword + 14/+ 9 Raging(16/11) 3d6 + 8, Raging(3d6 + 11 + 1d6 elemental) + 2d6 on the charge/17-20)
Special Attacks Rage (19 rounds/day), rage powers (Lesser Elemental Rage [while raging 1d6 elemental damage 1/rage], guarded stance [ 2 dodge bonus to AC vs. melee for 6 rounds while raging], renewed vigor [1/day while raging, heal self for 1d8 + 5 HP], Elemental Rage [+1d6 elemental damage for the duration of the Rage])

STATISTICS
Str 21 (25), Dex 16, Con 16 (20), Int 12, Wis 12, Cha 12
Base Atk + 9/+ 4, CMB + 14, CMD 27
Feats Armor Proficiency (Med), Martial Weapon Proficiency (All), Simple Weapon Proficiency (All), Shield Proficiency, Cleave, Rageing Vitality (2 Con while rageing, Rage while uncontious, Furious Focus (No penalty for first power atack per round, Improved Overrun (2 overrun, no AOO, 2 Defense, Power Attack (- 3/ 9), Weapon Focus (greatsword)
Traits Finding Haleen (+ 1 HP and Skil each level), Spirits in the Stone (+ 2 Initiative and + 1 save vs. traps in ruins)
Skills Acrobatics + 15, Climb + 17, , Intimidate + 5, Perception + 13, Ride + 3, Sense Motive + 7, Stealth + 11, Survival + 13, Swim + 15
Languages Common, Gargan
Gear + 3 Rhino Hide, + 1 Large Mighty Cleaving Keen Greatsword, Ring of Sustanance, Belt of Physical Might +2 Dex and STR, Bracers of Armor +3, Amulet of Natural Armor +1 backpack, bedroll, winter blanket, climbers kit, cold weather outfit, silk rope (50’), traveler’s outfit
Wealth 59 gp, 489 sp, 4 bp

Bio:

Rainer

Twilight Realms kerkuta TannerDalnes