Way of Nature
Fae are closer to their magical origins than men. Many can draw magic directly from the arcane energy that surrounds living things. The fae call this sperithiel, literally the one language. Human scholars call it the Way of Nature. It is unclear exactly where this power comes from, but fae spellcasters can manifest arcane feats that rival the High Elementalists’ own, yet the fae use no tomes or complicated spell formulae. A handful of humans, usually raised by the fae, have learned the Way.
Spellcasting fae follow one of three paths: druid, ranger, or sorcerer (fey bloodline only). They all cast and prepare spells identically. Fae casters draw spells from the appropriate spell list. They can cast any spell they know without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a fae caster’s spell is 10 + the spell level + the caster’s Wisdom modifier.
Like other spellcasters, fae casters can cast only a certain number of spells of each spell level per day. Their base daily spell allotment is given on Table 3-7 for druids, Table 3-12 for rangers, and Table 3-14 for sorcerers. In addition, they receive bonus spells per day if they have a high Wisdom score (see Table 1-3).
Druids and sorcerers begin play with four 0-level spells and two 1st-level spells of their choice. At each new sorcerer level, they gain one or more new spells, as indicated on Table 3-15 (core rulebook p. 73). (Unlike spells per day, the number of spells know is not affected by Wisdom score.) Rangers follow the same known-spell progression starting at level 4. At 4th level and higher, a ranger’s caster level is equal to his ranger level-3.
Additional spells may also be gained from independent meditation or teaching from another fae caster who knows the desired spell. Either way takes eight hours of study. At the end of the time, make a Spellcraft check (DC 15 + spell’s level). If the check succeeds, the caster understands how to cast the new spell and may cast it immediately (if he has additional slots of the spell’s level that day).
Unlike a wizard or cleric, fae casters do not need to prepare spells in advance. They do, however, need to spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain their daily allotment of spells.
Orisons: Fae casters know a number of orisons, or 0-level spells, as noted on Table 3-15 under “Spells Known.” These spells can be cast like any other spell, but they do not consume any slots and may be used again.
Eshew Materials: All fae casters gain Eschew Materials as a bonus feat at 1st level.